Zhiying Wei

Game Desinger

I am currently major in Computer Game Science at UCI.
I have tried different aspects of designing, including coding, narratice design, 3D model, 2D art, animation, and etc.

Dream Diver

    A single-player 2D action game. Players can explore the map, fight with monsters and bosses, and interact with certain objects to obtain information.
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    Players can switch to 'deep dive' mode during the combat, which is designed to be relaxing and offers players extra resources.
    
Status: Collaborative, ongoing project
Platform: PC, Unity
Language: English, Chinese, Japnese
Schedule: Sep 2022 -- now
Role: Narrative Designer, Designer, Animator

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N Shooting

    A prototype of a 3D multiplayer shooting game.
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    Players should be able to pick up a gun and fight with AI.
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    There is also a special 'cover' system that allows players to crouch around hinders to avoid fire.
     

Status: Collaborative, prototype
Plaftform: PC, Unreal
Work Time: About 2 months
Role: Programmer, Designer, Animator



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Flyer Prototype


    A flying machine simulation prototype. Players can fly the plane using winds, avoid attack from the tower, and also fight back.
    
    
Status: Collaborative, prototype
Platform: PC, Unity
Work Time: About 3 weeks
Role: 3D modeling, Programmer, Animator

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Landz Creator

    A relaxing jigsaw puzzle game supports 2 to multiple players. Players are to draw cards from a deck and connect as many matching lands as possible and score the most points.
    

Status: Collaborative, published
Platform: PC, Table Top Simulator on Steam
Work Time: About a month
Role: Designer, Visual/Artistic Designer
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Link to the game:
Landz CreatorView More