Zhiying Wei
Game Desinger
I am currently major in Computer Game Science at UCI.
I have tried different aspects of designing, including coding, narratice design, 3D model, 2D art, animation, and etc.
Dream Diver
A single-player 2D action game. Players can explore the map, fight with monsters and bosses, and interact with certain objects to obtain information.
Players can switch to 'deep dive' mode during the combat, which is designed to be relaxing and offers players extra resources.
Status: Collaborative, ongoing project
Platform: PC, Unity
Language: English, Chinese, Japnese
Schedule: Sep 2022 -- now
Role: Narrative Designer, Designer, Animator
View MoreN Shooting
A prototype of a 3D multiplayer shooting game.
Players should be able to pick up a gun and fight with AI.
There is also a special 'cover' system that allows players to crouch around hinders to avoid fire.
Status: Collaborative, prototype
Plaftform: PC, Unreal
Work Time: About 2 months
Role: Programmer, Designer, Animator
View MoreFlyer Prototype
A flying machine simulation prototype. Players can fly the plane using winds, avoid attack from the tower, and also fight back.
Status: Collaborative, prototype
Platform: PC, Unity
Work Time: About 3 weeks
Role: 3D modeling, Programmer, Animator
View MoreLandz Creator
A relaxing jigsaw puzzle game supports 2 to multiple players. Players are to draw cards from a deck and connect as many matching lands as possible and score the most points.
Status: Collaborative, published
Platform: PC, Table Top Simulator on Steam
Work Time: About a month
Role: Designer, Visual/Artistic Designer
Link to the game:
Landz CreatorView More